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Установка reset glitch hack (FAQ)


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Reolin, привет еще раз, ты прав на все 100% прогрел и она немного поработала, но потом перестала, у меня не работает твоя схема с 15 ногой вверх, я ее изменил немного поднял 7 ногу, питание 3.3 оставил, 1.8 взял со стаба, диодную цепь разорвал и изготовил таким образом два прекрасно работающих фалькона:)

Запили схемку чего ты там изменил. Я ДВЕ недели вечерами пытаюсь запустить фалк. Слима сделал за пару часов, а фалк, который все делают с полпинка - ниасилил.

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TERMiN8!, пробуй, скажу сразу что платы перепрограммированные от джаспера, поэтому возможно метод Реолина не работает. По моей схеме стабильный запуск как на ретейловом даше, привод, кожух - роли не играют.

Изначальные данные 15 и 7 нога по 1,35В, когда поднял 7 ногу на ней было напряжение (насколько помню 1,2В)

http://s2.ipicture.ru/uploads/20111209/v2cnRYSF.jpg

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*Sem*, а 7я нога выходит в воздухе повиснет? Как там будет 1.2вольта то?

Желтая линия это провод соединяющий стаб и +диода.

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Matrix Glitch на Xenon не ставится, а если Xbox 360 OPUS (HDMI нету) можно поставить?

Для Opus есть прошивка.

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Скачал гуй для xebuild'a - мне понравился. Лог тоже у него есть. Вполне удобно в общем
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TERMiN8!, пробуй, скажу сразу что платы перепрограммированные от джаспера, поэтому возможно метод Реолина не работает. По моей схеме стабильный запуск как на ретейловом даше, привод, кожух - роли не играют.

Изначальные данные 15 и 7 нога по 1,35В, когда поднял 7 ногу на ней было напряжение (насколько помню 1,2В)

http://s2.ipicture.ru/uploads/20111209/v2cnRYSF.jpg

Что значит "перепрограммированные от джаспера"? Они же все одинаковые - прошивки только под разные ревизии различаются. За схемку огромное спасибо.

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Обновки

 

xeBuild 1.00(Freeboot & GG Build 7371-14699)

/forum/style_images/icon_plus_1.gif  Описание
xeBuild 1.00

============

 

 

Introduction:

=============

After a lot of work, xeBuild brings together ggbuild and fbbuild into

a single application for building glitch, jtag and clean retail images.

 

 

What's New:

===========

- builds jtag/glitch/retail images

- image type specifyer changed, specify -t on command line

- all ini options are now available on the command line (no spaces allowed!)

- patch append option, -o [patchname] via command line, see NOMU/NOFCRT below

or about_patches.S for further info. Up to 16 files can be specified.

- NOMU and NOFCRT patches are provided as optional patches, please use the

-a flag on the command line (ie: -a nomu and/or -a nofcrt) if you want

to use them, nomu disables jasper NAND memory unit, nofcrt will attempt

to disable FCRT file (not needed if yours isn't corrupt)

- nonandmu has been changed to nandmu so it's behavior is inverted

- virtual fuses is no longer being pursued for glitch images as correct

cpu key is already required to build working trinity images. They remain

for JTAG images.

 

 

Current Limitations:

====================

- STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.

 

 

How To Use:

===========

- See individual folders for lists of files to provide

- if desired provide replacement cpu and 1bl keys in text files

- open a command window in the xeBuild directory

- on the command line type, for example:

 

example - if you provided keys in appropriate text files

 

xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin

 

-t glitch = build a glitch type image

-c falcon = use falcon bl and patch set

-d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it

myfalconout.bin = the file that will be produced

 

- type xeBuild.exe -? for command line info

 

 

Example:

========

-take original console dump, put it in mytrinity folder as nanddump.bin

-set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses

if not set cfldv in ini file

-build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good

 

 

.ini files:

===========

Just a word on the format... the ini parser is not very robust, the files need

to be plain ASCII, everything after a ; on a line is ignored, and spaces are

not acceptable (they get removed).

 

Things like CPU key and 1BL key, if present in the per box ini file need not be

placed anywhere else.

 

 

Note:

=====

- DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect

controller config can result in problems remapping bad blocks (even manually.)

If you have a 16M jasper, an additional build type has been added

'jaspersb', by default the image will be built for jasper with big block

controller (config 00023010), use this alternate switch to build for small

block controller (config 01198010.)

 

 

Multi build/options example:

============================

when you specify -f 13599 on the command line:

13599\filelist.ini

is parsed instead of data\filelist.ini

 

Also the bin directory is used from

13599\bin\

instead of

bin\

allowing anyone to create multiple builds without multiple instances or

rebuilds/hex edits/hacks of the main app.

 

The example provided is the last version of 13599 patch set from dash launch and

other files to build freeboot 13599

 

example use:

------------

xeBuild -f 13599 -d myfalcon x13599out.bin

 

-f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches

-d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.)

x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image

 

note, if -d ***** is not specified it will still use the original /data and /bin dirs

 

 

Credits:

========

Without ikari this would not have been possible, thanks!

__ ____ ___ ___ _____

/ _|_ __ ___ ___| __ ) / _ \ / _ \_ _|

| |_| '__/ _ \/ _ \ _ \| | | | | | || |

| _| | | __/ __/ |_) | |_| | |_| || |

|_| |_| \___|\___|____/ \___/ \___/ |_|

[v0.07 - inspired by ikari]

R.I.P.

No this isn't freeboot, it is a clone and has always been since the last

release of ibuild.

 

Thanks and greetz to everyone who has contributed to hacking this

wonderful machine. Thanks to the engineers and countless others who made

the machine what it is... we only wish they had listened and RROD was

not a problem. If we were to list everyone here, there would be no time

left to play on the machine!

 

Thanks to Free60 and Redline99 for providing usable xell builds [3

 

Big thanks to the folks at #freeboot on efnet for the tireless

hours of help you all give freely. Thanks to the testers who tirelessly

made sure stuff worked. Thanks to rgloader for doing the work yourselves,

there *is* no spoon, just a glitch in the matrix.

 

Don't believe what random people *cough* write on forums ..

 

-----

//2011

-----

 

Changes:

========

1.00

- hotfix - jtag images were being created with incorrect patch file number (xexp1 instead of xexp2)

1.00

- gets security files from nanddump.bin and verifies them (odd.bin is currently not processed)

- option added to disable extracting security files from nanddump.bin

- decrypts perbuild security files for verification (crl/dae only currently, updater files work too)

- zero nonce data in bls before checking crc (inlcuded file lists updated with new crc and explanation)

- fixed a bug with mobile extraction

- fixed a bug with fsroot processing

- (glitch) dynamic SMC patcher, no longer limited to hard coded hash/offsets

- added more SMC hashes to verify known clean SMCs

- will attempt to decrypt external encrypted smc.bin if needed

- whitelist more chars in the file list parser

- altered so that pairing value will be retreived from nanddump.bin even if ldv is set in ini

- dual CB is dictated by ini, "none" filename indicates single CB (jtag does not use dual CB)

- increased logged info when adding files to flashfs

- odd.bin in encrypted (only!) form is now handled (from file or nanddump.bin)

- ini options are now available as -o options on command line

- added -t command line flag for glitch/retail/jtag selection

- JTAG image creation merged

- separate retail/glitch/jtag into individual per-firmware ini lists

- added -noenter command line option to suppres application asking to press enter on completion

- added proper errorlevel exiting, 1=usage/commandline error, 2=file write err, 3=image build error

- add 'cygnos' and 'xellbutton' options for glitch images with appropriate bl patches (either may affect fat glitch boot rate!)

- non-critical spare data fix to the way smc config is added to image

- update freeboot core and glitch base patches to accept a secondary xell poweron reason

- rewrote extended.bin handler, given an invalid/undecryptable file it will create a empty extended.bin

- rewrote keyvault handler, can decrypt and verify kv.bin when it's provided encrypted

- added patch append -a command, and converted nomu and nofcrt to optional patches

- added simple explanation of patch file formats in about_patches.S

- changed nonandmu option to nandmu so it can default to false

- added corona and winchester console types, currently not supported but there if needed

- add 14699

 

0.33

- corrected bug with ini parsing and dvd region (and others) left blank

- add 13604

 

0.32

- slim/fat glitch image building (based on fbbuild 0.32)

- builds retail images with -retail command line option

- added autopatch smc option in per box ini file

- extracts pairing value and highest LDV from nanddump.bin

(ini cfldv setting overrides nanddump ldv)

http://www.megaupload.com/?d=BHX2P4CK

 

Dashlaunch v2.27

/forum/style_images/icon_plus_1.gif  Описание
Dash Launch 2.27

----------------

 

****

at time of this writing, this is ONLY compatible with:

"freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699

"ggBuild" : 13599, 13604, 14699

 

read info_launch.ini for info on options and setting launch parameters.

****

================================================================================

important note about the new keyswitcher

================================================================================

Retail encrypted xex that are not validly signed will not load due

to the way the new keyswitcher works.

 

================================================================================

Overview - what it does

================================================================================

- It will launch a XeX or CON file from the path you specified in launch.ini

as long as it's valid

- Depending on the button you hold when the xbox is trying to load the NXE, it

will divert to the xex/con tied to that button or return to default as

defined in launch.ini

- At boot time it is possible to subvert default item and/or NXE loading, but

you must wait until the controller syncs to do so, and the controller must

sync to the top left quadrant (player 1.)

- Depending which button is held when closing miniblade in NXE (use Y button to

close, release then hold a QL button) it will quick launch a CON or XEX

from your ini file

- allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file

from usb or hdd (in that order) must be in root of the device and be named

"kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary

format is the same as a compiled freeboot patch bin, but uses real virtual

addresses rather than offsets - see 1.0 release for a windows patch builder

- with the included patch set, launch.xex acts as a helper to detect when

xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator

to function together

 

================================================================================

Installation

================================================================================

- have the required freeboot version installed on the console

 

- get the installer to a place where you can run it, and do so. Follow onscreen

instructions. The installer will prompt you if it needs to update the

freeboot patches and will give you an opportunity to configure the new

options

 

- edit and place launch.ini where you would like it, see note below as well

**See inlcuded sample and the info ini which describes the options allowed**

 

note: the installer includes upgrade paths for dash launch 1.0 users, it will

optionally update launch.ini files wherever found to use the new path names

 

================================================================================

Updaters and Avatars

================================================================================

- this version of dash launch contains an update blocker that is enabled by

default. There are two ways around this if you wish to install the bits and

pieces used by the dash for kinect and avatars

1 - place the updater that matches this version on removable media, and

rename the folder from $SystemUpdate to $$ystemUpdate

----OR----

2 - place an ini where dash launch can find it and set the noupdater option

to false - noupdater = false

****

NOTE that some games WILL prompt you to update the console if avatars are

not installed, this doesn't mean they have an update to actually put in, it

just means it needs avatar/kinect bins/resources to run

****

 

================================================================================

LIVEblocker

================================================================================

- if you are like me, and keep your consoles off the net then this option is

for you. It's capable of blocking the resolution of the LIVE specific

servers and does so by default, with an additional option in the ini file

it will attempt to block access to all MS servers. The default option is

set up to block only LIVE servers, which still allows programs like FSD to

access covers and such.

 

================================================================================

Important - going to NXE

================================================================================

- if you need to go back to NXE and have default item set in ini, HOLD RB while

exiting game via miniblade or exit using one of the miniblade options like

family settings or system settings

 

================================================================================

INI notes

================================================================================

-it's possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH

(** it is NOT recommended to launch USB con/xex from hdd ini **)

the first one found on the devices in that order will be the one used.

-see http://code.jellycan.com/simpleini/ for more info on the ini parser

 

-if you find your ini file is not working, open it in a hex editor and ensure

that windows didn't convert it to a non-ASCII format by putting identifyer

bytes at the beginning of the file. The first charater in a hex editor

should be whatever the first character you have in the ini file, not

non-character codes like 0xFF or similar

 

================================================================================

Caveats

================================================================================

The work herein is presented as-is, any risk is solely the end users

responsibility. While all of us are sorry when unforseen things happen, not

every situation or mistake can be accounted for before they have been

spotted. Please use responsibly.

 

================================================================================

Thanks

================================================================================

-Big thanks to those who opened the way and those who made it even more usable.

-Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all

the bugs you caught trying to sneak by!

-Thanks AmyGrrl for passing along the glitch and new ideas

-Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a

Jasper big block console to extend testing and fix NAND MU corruption bug

Dionis - you went above and beyond!

-Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't

exist without one.

-Thanks to FBDev and mojobojo for the data used for the patch options

-Thanks to sm32

-Thanks to unknown, you know why

-Extra Special thanks to SpkLeader, Boflc, and LordXBig!

-Big thanks to Swizzy, the least bit for debugging readmes!

-Thanks to fbbuild, keeping us on our toes and up to date!

-Thanks to xbox-scene for always putting up a release thread announce!

-Greetz to XeDev

-shouts out to E Nellie and D33per, this a sourceless release!

 

~brought to you by cOz~

07/12/2011

 

================================================================================

Known Bugs

================================================================================

- Thanks to excellent testers, none were corned by the time of this writing. If

you find any during use, find the release thread at xbox-scene and please

report them there.

- in freestyle 1.7 and earlier, there was a minor glitch that caused console

crashing for some people under rare circumstances, if you haven't updated

to RC1.8 or newer please do so.

- corrupt games when launched return to NXE to display the corrupt game UI

 

================================================================================

ChangeLog

================================================================================

v2.27

- removed FCRT patch (was not compatible with 1175 drives)

- installer: revise patch checks to only check base patches

- installer: conform to xebuild's base+patch extension method, copies addon patches to

base as needed

- add 14699

 

v2.26

- correct jtag/glitch wording in installer patch updater

- fix compare with glitch machine, now accurate when it checks patches for update

- add fcrt removal patch (and correction)

- rebuild to hopefully improve stability (less optimization)

- changed contpatch to only patch ID bytes to 0xFF

- fix sonic, more thoroughly hooked disk verification (thanks again Nate!)

- add current launch.xex version display to installer, add versioning

- add note about encryption on modified retail xex

- added '$' to permitted chars in launch.xex ini parser

 

v2.25

- added Trinity arcade memory unit to dash launch as IntMu:

- can update ggBuild type patch sets

- add 13604

- patches updated to remove E66 (dvd code exec) errors in kernel

 

v2.24

- hddalive was defaulted to true instead of false, fixed

- xell launch now shuts off usb device (fixes issues with xell reloaded)

- xell launch simplified to allow for variable sized xell bins

- added jtag debug support to patches and export var (thanks Nate!)

- reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!)

- fix forza 4 (and maybe others - thanks Nate!)

 

v2.23

- added hddalive (2.23b fixes this)

- added 13599

- relocate external files so old files will no longer be used accidentally

new path is \default.xex dir\VERSION\files

ie: GAME:\13599\patches_jasper.bin

 

v2.22

- resolving 'localhost' when the router forwards it to the internet or there is

no network at all... bad idea game devs... fixed (Yars', maybe others)

- button handler now more reliably removes Y and A mishandling when held on

miniblade exits

- added new note to readme regarding update prompts and avatar data missing

- hopefully extracted new games are now working fine, instead of GOD only

- potential bug corrected in 12611/12625 patch sets

- add 13146 compatibility

- all patch sets updated to fully remove xex bound checks (ie: default.xex

on root of USB causing E71)

- "remotenxe" option added to ini(thx adihash!)

- windows button on remote always boots to NXE/media center now(thx adihash!)

- added "guide" and "power" path options to set boot time default override

- changed kxam.patch, first .long must be the kernel version the patches match

- added a check to kxam.patch data to abort on invalid address

- added "nohud" option

- added installer check to verify at least the 1BL segment of patches before

installing, will re-ask and warn of possible corruption/brick

 

v2.21

- fixed noupdater option, readme is accurate with regards to updates now (sorry)

- fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE

should only affect DVD launched from NXE (note this affects DVD games too)

- fixed a glitch with unhandled exception logging when occurs in kernel

- revert to original fileExist() method

 

v2.20

- export option info along with the rest of dash launch info struct export

- add multi version compatibility to installer and plugin

- add 12625 patch set and offsets

- new LIVE content hook patching, does auto yaris swap as well as extracted XBLA

should work more consistently (hopefully)

- added unhandled exception handler, dumps except info to UART/file and exits

to dash/default item when apps don't have their own exception handler

(instead of crash), disable by setting 'exchandler = false' in ini file.

- added ini path setting (dumpfile) for capturing crash logs to a file,

capture device must be connected at console boot time

- added 'safereboot' option for those who have JTAG that have applied

blackaddr's smc reboot fix, instead of 'hard' reboot

- added option to enable debug strings to print to UART

- adjusted patches to remove default UART hooking (less chance of string

collision/overlap using DbgPrint via debug out option)

- corrected a bug in the flasher ini update settings in regard to noupdater,

it was setting nosysexit instead of noupdater value

- added live "blocker", reroutes requests to resolve DNS names to loopback

- added "livestrong" option to use an alternate list of DNS to block

- added ini option to set how long buttons are watched for at boot time

- embedding current versions external files into installer, no more messy

directory; original paths still work and take priority over embedded files

 

v2.11

- fixed xbox1 launches (thanks folks at x-s and fsd for reporting)

 

v2.10

- reworked hooking to be a bit more dynamic and simpler to update

- ini parser fixed, glitch when comment line last line with no blank line after

(thanks Toddler!)

- disables updaters (DA2 and other disks; safety)

- minor tweaks to boot time delays, further improves on previous autologin issue

 

v2.09 (beta)

- moved strictly to C, much smaller DLL

- correct bug with busy CON/sometimes ignoring ini for boot time default item

- made boot time quick launch buttons more reliable

- added 1s delay to resolve autologin at boot issue and slower USB hdd issues

- patches updated to remove min version check (DA2)

 

v2.08

- correcting for a glitch where launchdata should be cleared between titles but

isn't; fixes launching some games twice in a row (thanks stk and FSD!)

 

v2.07

- fixed media center extender (thanks jester and antman)

~hopefully this is the last whitelist option needed

- added option "nosysexit" (thanks rhai)

 

v2.06

- update to fbbuild 0.11 patches

- fixed bug with fatal freeze options

- changed installer to use zeropair CB version to determine patch set

- added new options dvdexitdash and xblaexitdash (thanks AmyGrrl)

- added regionspoof, dvdexitdash and xblaexitdash to ini updater

- added instructions to this readme regarding boot time buttons and diagnosing

non-ASCII ini files

 

v2.05

- added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others)

 

v2.04

- fixed a glitch with launching kinect games when a default item is set

 

v2.03

- updated for 12611

 

v2.02

- added version info to data struct exported at ordinal 1

- made number of times button holds are scanned variable, longer window

at boot time to sync controller and hold a button

- added region spoofing for XGetGameRegion

- DVD video play from NXE now plays DVD regardless of default setting

(thanks krizalid!)

 

v2.01

- corrected flash mu mount point (thanks Antho02 at l-s)

- added kernel version check to installer as some xbr using folks seem incapable

of reading the first line of this file

 

v2.0

- plugins now use logical paths just like quick launch buttons

- added common (9199) content and ping limit patches as options

- mostly runs in system threads, startup completes while bootanim runs

- completely subverted dash.xex, no more CD issues or NXE split seconds

- removed insistance on 0/1/2 paths and reliance on CaPs to detect

- return to NXE via miniblade for system settings and others works w/o using RB

- added big block NAND mu as possible device

- optionally subvert Y to exit miniblade while in NXE to load button/default

- added xell loader to patch set and included a xex to load xell

- removed reboot on fatal error from patches

- included reboot/shutdown on fatal error as settings

- installer onscreen output cleaned up, now shuts down console at end of install

- added ini file updater to installer

- added patch updater to installer

 

v1.0

- added other devices for launch targets

- added flash for location to load launch.ini

- added flash installer supports flashing launch.xex and launch.ini

- with help of freeboot patches, fixes issues with xbox1 emulator on memory

unlocked patchset

- overhaul ini parser with simpleIni, support for most buttons and a default

- added dll/plugin loading support

- added hooking/return to launch app instead of NXE (hold RB to bypass)

- added kernel/xam boot time/one time patch engine

- added export to allow the loading of other system modules

 

v0.02

- added a small delay to allow XBR users to launch CON

- implemented a simple ini file parser and fileExist

- auto detects LIVE and XEX2 to use the appropriate launch method

- fails to dash reliably now

 

v0.01

-initial release

http://www.megaupload.com/?d=ITT1GS7O

 

xeBuild_1.00_hotfix1

http://www.megaupload.com/?d=A0KV4VMN

 

Пробуем!

 

Это новый фрибут на новый дашборд?)))

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TERMiN8!, брал для джаспера, ты уверен что они одинаковые? я ни в чем не уверен, кроме того, что белые платы - барахло.
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Это новый фрибут на новый дашборд?)))

до

 

всё поставил, зашибися прошло,

по традиции у кого слетели аватары после обновы, ставим поверх кастома официальное обновление с флешки, с сайта мелкомягких (только для тех, кто поставил 14699 фрибут/кастом)

папку не забываем переименовывать в $$ystemupdate , если дашланч уже накатили.

Изменено пользователем Doombuster
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Вчера поставил глитч на слим, все было норм, даже кольца не пришлось крутить. ЖД 1Тб определился полностью, установил одну игру и пропатчил на всякий случай дашланчем 2.25. После перезагрузки получил красный огонек. Пришлось перезаливать даш. Странно, ведь до вчерашнего дня это был самый актуальный дашланч и я нигде не встречал инфы что он конфликтует с тринити...Сейчас попробую 2.27

 

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до

 

всё поставил, зашибися прошло,

по традиции у кого слетели аватары после обновы, ставим поверх кастома официальное обновление с флешки, с сайта мелкомягких (только для тех, кто поставил 14699 фрибут/кастом)

папку не забываем переименовывать в $$ystemupdate , если дашланч уже накатили.

и на слим и на фат работает?

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MDIman, 3.3В отпаял? по-моему на месте они, попробуй мою схемку:)

да 3.3 отпаян. скинь схемку.

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А где нибудь есть нормальная картинка как припаять для считывания нанда xbox slim-LPT ?
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Вчера поставил глитч на слим, все было норм, даже кольца не пришлось крутить. ЖД 1Тб определился полностью, установил одну игру и пропатчил на всякий случай дашланчем 2.25. После перезагрузки получил красный огонек. Пришлось перезаливать даш. Странно, ведь до вчерашнего дня это был самый актуальный дашланч и я нигде не встречал инфы что он конфликтует с тринити...Сейчас попробую 2.27

Тут уже были отзывы, что дашлаунч сам по себе может проглючить, так что особо не удивляйся на этот счет.

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Есть фриплексмод новый с диодом, вот он мигает приставка вроде как рестартуется, только кселл не стартует. Вообще от этого диода какой толк, по нему определит что не работает можно? Изменено пользователем Terminator
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А где нибудь есть нормальная картинка как припаять для считывания нанда xbox slim-LPT ?

так же как и для USB. вот фак по LPT флэшеру http://hackfaq.net/xbox/help/spi.shtml .

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Как я понял если например у меня дашборд 13604 то получается если я сниму нанд и собиру фрибут с помощью xeBuild 1.00 то у меня будет ломаный дашборд 14699 или я ошибаюсь?

Консоль фат

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Ребят не подскажите какие чипы лучше себя показывают в работе китайские обычные зелёные планкой,или матрикс на Slim консоли ?
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Для того чтоб собрать 14699 кастомдаш для jasper 512 cb 6751 c glitch хаком и 13604 дашем, я:

- делаю дамп нада с приставки

- кидаю в папку mydata полученый нанд переименовав его в nanddump.bin

- прописываю в cpukey.txt свой cpu key

- запускаю xeBuild.exe с параметрами xeBuild -t glitch -c jasper512 out.bin

 

всё верно? зачем тогда 1blkey.txt и что в нём указывать? и что указывать в параметре -d files?

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Как я понял если например у меня дашборд 13604 то получается если я сниму нанд и собиру фрибут с помощью xeBuild 1.00 то у меня будет ломаный дашборд 14699 или я ошибаюсь?

Консоль фат

То, что у тебя стояло до фрибута - неважно. На выходе ты получишь даш, который зашит в сборщик.

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