TERMiN8! 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 Можно прошить гличхак кроме LPT-программатора? Если да, какой именно гличхак и какой именно программатор? Жалко одного резистора? PS Глитч работает на 14699 даше - подтвердили Ксекутеры. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
spluton 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 Можно прошить гличхак кроме LPT-программатора? Если да, какой именно гличхак и какой именно программатор? В процессе всего процесса прошивки (слим) можно ли обойтись без LPT-программатора? Если это возможно для слим, дайте пожалуйста ссылку на инструкцию. И еще... как вы думаете, для человека, который никогда не использовал на личном опыте freebot/глитчхак, и тем более никогда не прошивал привод (никакой), а тем более никогда не ставил freebot/глитчхак самостоятельно, если этот человек (я) захочет поставить гличхак на слим, есть ли какие то шансы получить желаемый результат? Может стоит сначала попробывать прочипованную консоль поюзать, а не рубить с плеча? )) ps. образования нет. получалось ставить мод-чипы на ps2-77008 и ps2-70008 - 5 штук. не получилось на ps2 90008 - 2 штуки (убил биос на обоих приставках подряд). прошить можно армом 2148 и нандпро3. если нет удачного опыта пайки и прошивки, лучше не лезть, там очень много мест где можно поломать приставку. Отдать мастерам, они поставят глич, потом обновлять можно софтово. не нужно будет разбирать. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Chook 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 (изменено) Вот сделал на обратной стороне для Джаспера. http://i29.fastpic.ru/big/2011/1208/18/0bfcfb76a7102eabab9a2d386eb5ec18.jpg В разобранном виде старт мгновенный. Если прикрутить все болты, то время запуска увеличивается до 15-20 секунд... Где бы питание поближе найти... Самый прикол был бы чип между крестовинами вставить :) Но там жарко уж больно :) Изменено 8 декабря 2011 пользователем Chook Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
3D Gluk 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 Жалко одного резистора? PS Глитч работает на 14699 даше - подтвердили Ксекутеры. И на слим и на фат? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
khamyo 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 Вчера с этим столкнулся.Помогла схема на одном резисторе: /forum/style_images/icon_plus_1.gif схемаhttp://unmrkd.net/heavenlymodz/wp-content/uploads/2011/11/spiffy_lpt.png Я уже тоже думаю об этом. Только вот ещё один вопрос возник, у меня чипы от Matrix Glitcher команды, соответственно там есть два места куда можно подавать 3.3В(Vcc) и GND, как-бы сбоку справа и снизу (где находятся площадки А,В,С и т.д. для подпайки непосредственно к мамке). Ну так вот, если подать землю и Vcc только на как-бы нижние площадки при прошивке чипа, этого будет достаточно по схеме с одним резистором, или лучше подать эти сигналы только на боковые площадки (VCC, GND, TDO, TSS и т.д.)? P.S. Пишу по памяти (а лучше сказать - по-пьяни, т.к. задолбал уже этот слим), может где и ошибся при обозначении площадок... :nea: Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
pisko130 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 подскажите, можно сделать так, чтобы лампочка питания на консоли не мигали при отключенном двд приводе? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Dennn 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 подскажите, можно сделать так, чтобы лампочка питания на консоли не мигали при отключенном двд приводе? можно, нужно поставить перемычку http://i1093.photobucket.com/albums/i430/my1423/No_DVDROM_bridge.jpg PS как же уже надоело читать комменты, ответы на которые уже давались не один раз :( ... Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
traveller84 0 Опубликовано: 8 декабря 2011 Поделиться Опубликовано: 8 декабря 2011 можно, нужно поставить перемычку PS как же уже надоело читать комменты, ответы на которые уже давались не один раз :( ... 372 страница Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Nickrus 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Вопрос: Что-бы на слимку оригинал залить НАНД'а -нужно прописать "nandpro.exe lpt: -w16 nandname.bin"? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
aaa111 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 koljan15, да. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
yoyoska 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Вот сделал на обратной стороне для Джаспера. http://i29.fastpic.ru/big/2011/1208/18/0bfcfb76a7102eabab9a2d386eb5ec18.jpg В разобранном виде старт мгновенный. Если прикрутить все болты, то время запуска увеличивается до 15-20 секунд... Где бы питание поближе найти... Самый прикол был бы чип между крестовинами вставить :) Но там жарко уж больно :) Два провода с левой стороны фотки припаяны к альтернативным точкам? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
aaa111 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 yoyoska, левый верхний это STBY CLK (альтернативная точка) левый нижний это VCC 3.3В (взят просто с нижней стороны платы) Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
dodther 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 можно, нужно поставить перемычку http://i1093.photobucket.com/albums/i430/my1423/No_DVDROM_bridge.jpg PS как же уже надоело читать комменты, ответы на которые уже давались не один раз :( ... но лучше не рисковать и сопротивление ом так на 150 поставить Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
yoyoska 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 yoyoska, левый верхний это STBY CLK (альтернативная точка) левый нижний это VCC 3.3В (взят просто с нижней стороны платы) На фальконе также можно припаять STBY CLK к этой точке? Возле ханны придётся что то паять? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Chook 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 yoyoska, нв фальконе нужно паять 1:1, там все точки теже самые. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
aaa111 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 (изменено) yoyoska, на фалке по моему нет этой точки. Есть альтернатива, но в другом месте http://img209.imageshack.us/img209/1095/hanaaltpointonbackof360.jpg возле ханы естественно уже не нужно паять. взято отсюда http://www.xboxhacker.org/index.php?topic=17051.60 Изменено 9 декабря 2011 пользователем aaa111 Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
yoyoska 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 (изменено) Спасибо Изменено 9 декабря 2011 пользователем yoyoska Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
*Sem* 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Reolin, привет еще раз, ты прав на все 100% прогрел и она немного поработала, но потом перестала, у меня не работает твоя схема с 15 ногой вверх, я ее изменил немного поднял 7 ногу, питание 3.3 оставил, 1.8 взял со стаба, диодную цепь разорвал и изготовил таким образом два прекрасно работающих фалькона:) Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Chook 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 aaa111, блин, и правда, моя точка только для джасперов 2й ревизии. Чета я забыл про это :) Запамятовал что для фелконов она немного в другом месте. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Antonditto 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 (изменено) Обновки xeBuild 1.00(Freeboot & GG Build 7371-14699) /forum/style_images/icon_plus_1.gif ОписаниеxeBuild 1.00 ============ Introduction: ============= After a lot of work, xeBuild brings together ggbuild and fbbuild into a single application for building glitch, jtag and clean retail images. What's New: =========== - builds jtag/glitch/retail images - image type specifyer changed, specify -t on command line - all ini options are now available on the command line (no spaces allowed!) - patch append option, -o [patchname] via command line, see NOMU/NOFCRT below or about_patches.S for further info. Up to 16 files can be specified. - NOMU and NOFCRT patches are provided as optional patches, please use the -a flag on the command line (ie: -a nomu and/or -a nofcrt) if you want to use them, nomu disables jasper NAND memory unit, nofcrt will attempt to disable FCRT file (not needed if yours isn't corrupt) - nonandmu has been changed to nandmu so it's behavior is inverted - virtual fuses is no longer being pursued for glitch images as correct cpu key is already required to build working trinity images. They remain for JTAG images. Current Limitations: ==================== - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum. How To Use: =========== - See individual folders for lists of files to provide - if desired provide replacement cpu and 1bl keys in text files - open a command window in the xeBuild directory - on the command line type, for example: example - if you provided keys in appropriate text files xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin -t glitch = build a glitch type image -c falcon = use falcon bl and patch set -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it myfalconout.bin = the file that will be produced - type xeBuild.exe -? for command line info Example: ======== -take original console dump, put it in mytrinity folder as nanddump.bin -set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses if not set cfldv in ini file -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good .ini files: =========== Just a word on the format... the ini parser is not very robust, the files need to be plain ASCII, everything after a ; on a line is ignored, and spaces are not acceptable (they get removed). Things like CPU key and 1BL key, if present in the per box ini file need not be placed anywhere else. Note: ===== - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect controller config can result in problems remapping bad blocks (even manually.) If you have a 16M jasper, an additional build type has been added 'jaspersb', by default the image will be built for jasper with big block controller (config 00023010), use this alternate switch to build for small block controller (config 01198010.) Multi build/options example: ============================ when you specify -f 13599 on the command line: 13599\filelist.ini is parsed instead of data\filelist.ini Also the bin directory is used from 13599\bin\ instead of bin\ allowing anyone to create multiple builds without multiple instances or rebuilds/hex edits/hacks of the main app. The example provided is the last version of 13599 patch set from dash launch and other files to build freeboot 13599 example use: ------------ xeBuild -f 13599 -d myfalcon x13599out.bin -f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches -d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.) x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image note, if -d ***** is not specified it will still use the original /data and /bin dirs Credits: ======== Without ikari this would not have been possible, thanks! __ ____ ___ ___ _____ / _|_ __ ___ ___| __ ) / _ \ / _ \_ _| | |_| '__/ _ \/ _ \ _ \| | | | | | || | | _| | | __/ __/ |_) | |_| | |_| || | |_| |_| \___|\___|____/ \___/ \___/ |_| [v0.07 - inspired by ikari] R.I.P. No this isn't freeboot, it is a clone and has always been since the last release of ibuild. Thanks and greetz to everyone who has contributed to hacking this wonderful machine. Thanks to the engineers and countless others who made the machine what it is... we only wish they had listened and RROD was not a problem. If we were to list everyone here, there would be no time left to play on the machine! Thanks to Free60 and Redline99 for providing usable xell builds [3 Big thanks to the folks at #freeboot on efnet for the tireless hours of help you all give freely. Thanks to the testers who tirelessly made sure stuff worked. Thanks to rgloader for doing the work yourselves, there *is* no spoon, just a glitch in the matrix. Don't believe what random people *cough* write on forums .. ----- //2011 ----- Changes: ======== 1.00 - hotfix - jtag images were being created with incorrect patch file number (xexp1 instead of xexp2) 1.00 - gets security files from nanddump.bin and verifies them (odd.bin is currently not processed) - option added to disable extracting security files from nanddump.bin - decrypts perbuild security files for verification (crl/dae only currently, updater files work too) - zero nonce data in bls before checking crc (inlcuded file lists updated with new crc and explanation) - fixed a bug with mobile extraction - fixed a bug with fsroot processing - (glitch) dynamic SMC patcher, no longer limited to hard coded hash/offsets - added more SMC hashes to verify known clean SMCs - will attempt to decrypt external encrypted smc.bin if needed - whitelist more chars in the file list parser - altered so that pairing value will be retreived from nanddump.bin even if ldv is set in ini - dual CB is dictated by ini, "none" filename indicates single CB (jtag does not use dual CB) - increased logged info when adding files to flashfs - odd.bin in encrypted (only!) form is now handled (from file or nanddump.bin) - ini options are now available as -o options on command line - added -t command line flag for glitch/retail/jtag selection - JTAG image creation merged - separate retail/glitch/jtag into individual per-firmware ini lists - added -noenter command line option to suppres application asking to press enter on completion - added proper errorlevel exiting, 1=usage/commandline error, 2=file write err, 3=image build error - add 'cygnos' and 'xellbutton' options for glitch images with appropriate bl patches (either may affect fat glitch boot rate!) - non-critical spare data fix to the way smc config is added to image - update freeboot core and glitch base patches to accept a secondary xell poweron reason - rewrote extended.bin handler, given an invalid/undecryptable file it will create a empty extended.bin - rewrote keyvault handler, can decrypt and verify kv.bin when it's provided encrypted - added patch append -a command, and converted nomu and nofcrt to optional patches - added simple explanation of patch file formats in about_patches.S - changed nonandmu option to nandmu so it can default to false - added corona and winchester console types, currently not supported but there if needed - add 14699 0.33 - corrected bug with ini parsing and dvd region (and others) left blank - add 13604 0.32 - slim/fat glitch image building (based on fbbuild 0.32) - builds retail images with -retail command line option - added autopatch smc option in per box ini file - extracts pairing value and highest LDV from nanddump.bin (ini cfldv setting overrides nanddump ldv) http://www.megaupload.com/?d=BHX2P4CK Dashlaunch v2.27 /forum/style_images/icon_plus_1.gif ОписаниеDash Launch 2.27 ---------------- **** at time of this writing, this is ONLY compatible with: "freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699 "ggBuild" : 13599, 13604, 14699 read info_launch.ini for info on options and setting launch parameters. **** ================================================================================ important note about the new keyswitcher ================================================================================ Retail encrypted xex that are not validly signed will not load due to the way the new keyswitcher works. ================================================================================ Overview - what it does ================================================================================ - It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid - Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini - At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so, and the controller must sync to the top left quadrant (player 1.) - Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file - allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - see 1.0 release for a windows patch builder - with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together ================================================================================ Installation ================================================================================ - have the required freeboot version installed on the console - get the installer to a place where you can run it, and do so. Follow onscreen instructions. The installer will prompt you if it needs to update the freeboot patches and will give you an opportunity to configure the new options - edit and place launch.ini where you would like it, see note below as well **See inlcuded sample and the info ini which describes the options allowed** note: the installer includes upgrade paths for dash launch 1.0 users, it will optionally update launch.ini files wherever found to use the new path names ================================================================================ Updaters and Avatars ================================================================================ - this version of dash launch contains an update blocker that is enabled by default. There are two ways around this if you wish to install the bits and pieces used by the dash for kinect and avatars 1 - place the updater that matches this version on removable media, and rename the folder from $SystemUpdate to $$ystemUpdate ----OR---- 2 - place an ini where dash launch can find it and set the noupdater option to false - noupdater = false **** NOTE that some games WILL prompt you to update the console if avatars are not installed, this doesn't mean they have an update to actually put in, it just means it needs avatar/kinect bins/resources to run **** ================================================================================ LIVEblocker ================================================================================ - if you are like me, and keep your consoles off the net then this option is for you. It's capable of blocking the resolution of the LIVE specific servers and does so by default, with an additional option in the ini file it will attempt to block access to all MS servers. The default option is set up to block only LIVE servers, which still allows programs like FSD to access covers and such. ================================================================================ Important - going to NXE ================================================================================ - if you need to go back to NXE and have default item set in ini, HOLD RB while exiting game via miniblade or exit using one of the miniblade options like family settings or system settings ================================================================================ INI notes ================================================================================ -it's possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH (** it is NOT recommended to launch USB con/xex from hdd ini **) the first one found on the devices in that order will be the one used. -see http://code.jellycan.com/simpleini/ for more info on the ini parser -if you find your ini file is not working, open it in a hex editor and ensure that windows didn't convert it to a non-ASCII format by putting identifyer bytes at the beginning of the file. The first charater in a hex editor should be whatever the first character you have in the ini file, not non-character codes like 0xFF or similar ================================================================================ Caveats ================================================================================ The work herein is presented as-is, any risk is solely the end users responsibility. While all of us are sorry when unforseen things happen, not every situation or mistake can be accounted for before they have been spotted. Please use responsibly. ================================================================================ Thanks ================================================================================ -Big thanks to those who opened the way and those who made it even more usable. -Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all the bugs you caught trying to sneak by! -Thanks AmyGrrl for passing along the glitch and new ideas -Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a Jasper big block console to extend testing and fix NAND MU corruption bug Dionis - you went above and beyond! -Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't exist without one. -Thanks to FBDev and mojobojo for the data used for the patch options -Thanks to sm32 -Thanks to unknown, you know why -Extra Special thanks to SpkLeader, Boflc, and LordXBig! -Big thanks to Swizzy, the least bit for debugging readmes! -Thanks to fbbuild, keeping us on our toes and up to date! -Thanks to xbox-scene for always putting up a release thread announce! -Greetz to XeDev -shouts out to E Nellie and D33per, this a sourceless release! ~brought to you by cOz~ 07/12/2011 ================================================================================ Known Bugs ================================================================================ - Thanks to excellent testers, none were corned by the time of this writing. If you find any during use, find the release thread at xbox-scene and please report them there. - in freestyle 1.7 and earlier, there was a minor glitch that caused console crashing for some people under rare circumstances, if you haven't updated to RC1.8 or newer please do so. - corrupt games when launched return to NXE to display the corrupt game UI ================================================================================ ChangeLog ================================================================================ v2.27 - removed FCRT patch (was not compatible with 1175 drives) - installer: revise patch checks to only check base patches - installer: conform to xebuild's base+patch extension method, copies addon patches to base as needed - add 14699 v2.26 - correct jtag/glitch wording in installer patch updater - fix compare with glitch machine, now accurate when it checks patches for update - add fcrt removal patch (and correction) - rebuild to hopefully improve stability (less optimization) - changed contpatch to only patch ID bytes to 0xFF - fix sonic, more thoroughly hooked disk verification (thanks again Nate!) - add current launch.xex version display to installer, add versioning - add note about encryption on modified retail xex - added '$' to permitted chars in launch.xex ini parser v2.25 - added Trinity arcade memory unit to dash launch as IntMu: - can update ggBuild type patch sets - add 13604 - patches updated to remove E66 (dvd code exec) errors in kernel v2.24 - hddalive was defaulted to true instead of false, fixed - xell launch now shuts off usb device (fixes issues with xell reloaded) - xell launch simplified to allow for variable sized xell bins - added jtag debug support to patches and export var (thanks Nate!) - reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!) - fix forza 4 (and maybe others - thanks Nate!) v2.23 - added hddalive (2.23b fixes this) - added 13599 - relocate external files so old files will no longer be used accidentally new path is \default.xex dir\VERSION\files ie: GAME:\13599\patches_jasper.bin v2.22 - resolving 'localhost' when the router forwards it to the internet or there is no network at all... bad idea game devs... fixed (Yars', maybe others) - button handler now more reliably removes Y and A mishandling when held on miniblade exits - added new note to readme regarding update prompts and avatar data missing - hopefully extracted new games are now working fine, instead of GOD only - potential bug corrected in 12611/12625 patch sets - add 13146 compatibility - all patch sets updated to fully remove xex bound checks (ie: default.xex on root of USB causing E71) - "remotenxe" option added to ini(thx adihash!) - windows button on remote always boots to NXE/media center now(thx adihash!) - added "guide" and "power" path options to set boot time default override - changed kxam.patch, first .long must be the kernel version the patches match - added a check to kxam.patch data to abort on invalid address - added "nohud" option - added installer check to verify at least the 1BL segment of patches before installing, will re-ask and warn of possible corruption/brick v2.21 - fixed noupdater option, readme is accurate with regards to updates now (sorry) - fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE should only affect DVD launched from NXE (note this affects DVD games too) - fixed a glitch with unhandled exception logging when occurs in kernel - revert to original fileExist() method v2.20 - export option info along with the rest of dash launch info struct export - add multi version compatibility to installer and plugin - add 12625 patch set and offsets - new LIVE content hook patching, does auto yaris swap as well as extracted XBLA should work more consistently (hopefully) - added unhandled exception handler, dumps except info to UART/file and exits to dash/default item when apps don't have their own exception handler (instead of crash), disable by setting 'exchandler = false' in ini file. - added ini path setting (dumpfile) for capturing crash logs to a file, capture device must be connected at console boot time - added 'safereboot' option for those who have JTAG that have applied blackaddr's smc reboot fix, instead of 'hard' reboot - added option to enable debug strings to print to UART - adjusted patches to remove default UART hooking (less chance of string collision/overlap using DbgPrint via debug out option) - corrected a bug in the flasher ini update settings in regard to noupdater, it was setting nosysexit instead of noupdater value - added live "blocker", reroutes requests to resolve DNS names to loopback - added "livestrong" option to use an alternate list of DNS to block - added ini option to set how long buttons are watched for at boot time - embedding current versions external files into installer, no more messy directory; original paths still work and take priority over embedded files v2.11 - fixed xbox1 launches (thanks folks at x-s and fsd for reporting) v2.10 - reworked hooking to be a bit more dynamic and simpler to update - ini parser fixed, glitch when comment line last line with no blank line after (thanks Toddler!) - disables updaters (DA2 and other disks; safety) - minor tweaks to boot time delays, further improves on previous autologin issue v2.09 (beta) - moved strictly to C, much smaller DLL - correct bug with busy CON/sometimes ignoring ini for boot time default item - made boot time quick launch buttons more reliable - added 1s delay to resolve autologin at boot issue and slower USB hdd issues - patches updated to remove min version check (DA2) v2.08 - correcting for a glitch where launchdata should be cleared between titles but isn't; fixes launching some games twice in a row (thanks stk and FSD!) v2.07 - fixed media center extender (thanks jester and antman) ~hopefully this is the last whitelist option needed - added option "nosysexit" (thanks rhai) v2.06 - update to fbbuild 0.11 patches - fixed bug with fatal freeze options - changed installer to use zeropair CB version to determine patch set - added new options dvdexitdash and xblaexitdash (thanks AmyGrrl) - added regionspoof, dvdexitdash and xblaexitdash to ini updater - added instructions to this readme regarding boot time buttons and diagnosing non-ASCII ini files v2.05 - added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others) v2.04 - fixed a glitch with launching kinect games when a default item is set v2.03 - updated for 12611 v2.02 - added version info to data struct exported at ordinal 1 - made number of times button holds are scanned variable, longer window at boot time to sync controller and hold a button - added region spoofing for XGetGameRegion - DVD video play from NXE now plays DVD regardless of default setting (thanks krizalid!) v2.01 - corrected flash mu mount point (thanks Antho02 at l-s) - added kernel version check to installer as some xbr using folks seem incapable of reading the first line of this file v2.0 - plugins now use logical paths just like quick launch buttons - added common (9199) content and ping limit patches as options - mostly runs in system threads, startup completes while bootanim runs - completely subverted dash.xex, no more CD issues or NXE split seconds - removed insistance on 0/1/2 paths and reliance on CaPs to detect - return to NXE via miniblade for system settings and others works w/o using RB - added big block NAND mu as possible device - optionally subvert Y to exit miniblade while in NXE to load button/default - added xell loader to patch set and included a xex to load xell - removed reboot on fatal error from patches - included reboot/shutdown on fatal error as settings - installer onscreen output cleaned up, now shuts down console at end of install - added ini file updater to installer - added patch updater to installer v1.0 - added other devices for launch targets - added flash for location to load launch.ini - added flash installer supports flashing launch.xex and launch.ini - with help of freeboot patches, fixes issues with xbox1 emulator on memory unlocked patchset - overhaul ini parser with simpleIni, support for most buttons and a default - added dll/plugin loading support - added hooking/return to launch app instead of NXE (hold RB to bypass) - added kernel/xam boot time/one time patch engine - added export to allow the loading of other system modules v0.02 - added a small delay to allow XBR users to launch CON - implemented a simple ini file parser and fileExist - auto detects LIVE and XEX2 to use the appropriate launch method - fails to dash reliably now v0.01 -initial release http://www.megaupload.com/?d=ITT1GS7O xeBuild_1.00_hotfix1 http://www.megaupload.com/?d=A0KV4VMN Пробуем! Изменено 9 декабря 2011 пользователем Antonditto Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
lea182 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 PS Глитч работает на 14699 даше - подтвердили Ксекутеры. То есть если на фат был даш 14699, глитч будет работать? Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
CrazyPeople 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Обновки xeBuild 1.00(Freeboot & GG Build 7371-14699) /forum/style_images/icon_plus_1.gif ОписаниеxeBuild 1.00 ============ Introduction: ============= After a lot of work, xeBuild brings together ggbuild and fbbuild into a single application for building glitch, jtag and clean retail images. What's New: =========== - builds jtag/glitch/retail images - image type specifyer changed, specify -t on command line - all ini options are now available on the command line (no spaces allowed!) - patch append option, -o [patchname] via command line, see NOMU/NOFCRT below or about_patches.S for further info. Up to 16 files can be specified. - NOMU and NOFCRT patches are provided as optional patches, please use the -a flag on the command line (ie: -a nomu and/or -a nofcrt) if you want to use them, nomu disables jasper NAND memory unit, nofcrt will attempt to disable FCRT file (not needed if yours isn't corrupt) - nonandmu has been changed to nandmu so it's behavior is inverted - virtual fuses is no longer being pursued for glitch images as correct cpu key is already required to build working trinity images. They remain for JTAG images. Current Limitations: ==================== - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum. How To Use: =========== - See individual folders for lists of files to provide - if desired provide replacement cpu and 1bl keys in text files - open a command window in the xeBuild directory - on the command line type, for example: example - if you provided keys in appropriate text files xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin -t glitch = build a glitch type image -c falcon = use falcon bl and patch set -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it myfalconout.bin = the file that will be produced - type xeBuild.exe -? for command line info Example: ======== -take original console dump, put it in mytrinity folder as nanddump.bin -set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses if not set cfldv in ini file -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good .ini files: =========== Just a word on the format... the ini parser is not very robust, the files need to be plain ASCII, everything after a ; on a line is ignored, and spaces are not acceptable (they get removed). Things like CPU key and 1BL key, if present in the per box ini file need not be placed anywhere else. Note: ===== - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect controller config can result in problems remapping bad blocks (even manually.) If you have a 16M jasper, an additional build type has been added 'jaspersb', by default the image will be built for jasper with big block controller (config 00023010), use this alternate switch to build for small block controller (config 01198010.) Multi build/options example: ============================ when you specify -f 13599 on the command line: 13599\filelist.ini is parsed instead of data\filelist.ini Also the bin directory is used from 13599\bin\ instead of bin\ allowing anyone to create multiple builds without multiple instances or rebuilds/hex edits/hacks of the main app. The example provided is the last version of 13599 patch set from dash launch and other files to build freeboot 13599 example use: ------------ xeBuild -f 13599 -d myfalcon x13599out.bin -f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches -d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.) x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image note, if -d ***** is not specified it will still use the original /data and /bin dirs Credits: ======== Without ikari this would not have been possible, thanks! __ ____ ___ ___ _____ / _|_ __ ___ ___| __ ) / _ \ / _ \_ _| | |_| '__/ _ \/ _ \ _ \| | | | | | || | | _| | | __/ __/ |_) | |_| | |_| || | |_| |_| \___|\___|____/ \___/ \___/ |_| [v0.07 - inspired by ikari] R.I.P. No this isn't freeboot, it is a clone and has always been since the last release of ibuild. Thanks and greetz to everyone who has contributed to hacking this wonderful machine. Thanks to the engineers and countless others who made the machine what it is... we only wish they had listened and RROD was not a problem. If we were to list everyone here, there would be no time left to play on the machine! Thanks to Free60 and Redline99 for providing usable xell builds [3 Big thanks to the folks at #freeboot on efnet for the tireless hours of help you all give freely. Thanks to the testers who tirelessly made sure stuff worked. Thanks to rgloader for doing the work yourselves, there *is* no spoon, just a glitch in the matrix. Don't believe what random people *cough* write on forums .. ----- //2011 ----- Changes: ======== 1.00 - hotfix - jtag images were being created with incorrect patch file number (xexp1 instead of xexp2) 1.00 - gets security files from nanddump.bin and verifies them (odd.bin is currently not processed) - option added to disable extracting security files from nanddump.bin - decrypts perbuild security files for verification (crl/dae only currently, updater files work too) - zero nonce data in bls before checking crc (inlcuded file lists updated with new crc and explanation) - fixed a bug with mobile extraction - fixed a bug with fsroot processing - (glitch) dynamic SMC patcher, no longer limited to hard coded hash/offsets - added more SMC hashes to verify known clean SMCs - will attempt to decrypt external encrypted smc.bin if needed - whitelist more chars in the file list parser - altered so that pairing value will be retreived from nanddump.bin even if ldv is set in ini - dual CB is dictated by ini, "none" filename indicates single CB (jtag does not use dual CB) - increased logged info when adding files to flashfs - odd.bin in encrypted (only!) form is now handled (from file or nanddump.bin) - ini options are now available as -o options on command line - added -t command line flag for glitch/retail/jtag selection - JTAG image creation merged - separate retail/glitch/jtag into individual per-firmware ini lists - added -noenter command line option to suppres application asking to press enter on completion - added proper errorlevel exiting, 1=usage/commandline error, 2=file write err, 3=image build error - add 'cygnos' and 'xellbutton' options for glitch images with appropriate bl patches (either may affect fat glitch boot rate!) - non-critical spare data fix to the way smc config is added to image - update freeboot core and glitch base patches to accept a secondary xell poweron reason - rewrote extended.bin handler, given an invalid/undecryptable file it will create a empty extended.bin - rewrote keyvault handler, can decrypt and verify kv.bin when it's provided encrypted - added patch append -a command, and converted nomu and nofcrt to optional patches - added simple explanation of patch file formats in about_patches.S - changed nonandmu option to nandmu so it can default to false - added corona and winchester console types, currently not supported but there if needed - add 14699 0.33 - corrected bug with ini parsing and dvd region (and others) left blank - add 13604 0.32 - slim/fat glitch image building (based on fbbuild 0.32) - builds retail images with -retail command line option - added autopatch smc option in per box ini file - extracts pairing value and highest LDV from nanddump.bin (ini cfldv setting overrides nanddump ldv) http://www.megaupload.com/?d=BHX2P4CK Dashlaunch v2.27 /forum/style_images/icon_plus_1.gif ОписаниеDash Launch 2.27 ---------------- **** at time of this writing, this is ONLY compatible with: "freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699 "ggBuild" : 13599, 13604, 14699 read info_launch.ini for info on options and setting launch parameters. **** ================================================================================ important note about the new keyswitcher ================================================================================ Retail encrypted xex that are not validly signed will not load due to the way the new keyswitcher works. ================================================================================ Overview - what it does ================================================================================ - It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid - Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini - At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so, and the controller must sync to the top left quadrant (player 1.) - Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file - allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - see 1.0 release for a windows patch builder - with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together ================================================================================ Installation ================================================================================ - have the required freeboot version installed on the console - get the installer to a place where you can run it, and do so. Follow onscreen instructions. The installer will prompt you if it needs to update the freeboot patches and will give you an opportunity to configure the new options - edit and place launch.ini where you would like it, see note below as well **See inlcuded sample and the info ini which describes the options allowed** note: the installer includes upgrade paths for dash launch 1.0 users, it will optionally update launch.ini files wherever found to use the new path names ================================================================================ Updaters and Avatars ================================================================================ - this version of dash launch contains an update blocker that is enabled by default. There are two ways around this if you wish to install the bits and pieces used by the dash for kinect and avatars 1 - place the updater that matches this version on removable media, and rename the folder from $SystemUpdate to $$ystemUpdate ----OR---- 2 - place an ini where dash launch can find it and set the noupdater option to false - noupdater = false **** NOTE that some games WILL prompt you to update the console if avatars are not installed, this doesn't mean they have an update to actually put in, it just means it needs avatar/kinect bins/resources to run **** ================================================================================ LIVEblocker ================================================================================ - if you are like me, and keep your consoles off the net then this option is for you. It's capable of blocking the resolution of the LIVE specific servers and does so by default, with an additional option in the ini file it will attempt to block access to all MS servers. The default option is set up to block only LIVE servers, which still allows programs like FSD to access covers and such. ================================================================================ Important - going to NXE ================================================================================ - if you need to go back to NXE and have default item set in ini, HOLD RB while exiting game via miniblade or exit using one of the miniblade options like family settings or system settings ================================================================================ INI notes ================================================================================ -it's possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH (** it is NOT recommended to launch USB con/xex from hdd ini **) the first one found on the devices in that order will be the one used. -see http://code.jellycan.com/simpleini/ for more info on the ini parser -if you find your ini file is not working, open it in a hex editor and ensure that windows didn't convert it to a non-ASCII format by putting identifyer bytes at the beginning of the file. The first charater in a hex editor should be whatever the first character you have in the ini file, not non-character codes like 0xFF or similar ================================================================================ Caveats ================================================================================ The work herein is presented as-is, any risk is solely the end users responsibility. While all of us are sorry when unforseen things happen, not every situation or mistake can be accounted for before they have been spotted. Please use responsibly. ================================================================================ Thanks ================================================================================ -Big thanks to those who opened the way and those who made it even more usable. -Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all the bugs you caught trying to sneak by! -Thanks AmyGrrl for passing along the glitch and new ideas -Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a Jasper big block console to extend testing and fix NAND MU corruption bug Dionis - you went above and beyond! -Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn't exist without one. -Thanks to FBDev and mojobojo for the data used for the patch options -Thanks to sm32 -Thanks to unknown, you know why -Extra Special thanks to SpkLeader, Boflc, and LordXBig! -Big thanks to Swizzy, the least bit for debugging readmes! -Thanks to fbbuild, keeping us on our toes and up to date! -Thanks to xbox-scene for always putting up a release thread announce! -Greetz to XeDev -shouts out to E Nellie and D33per, this a sourceless release! ~brought to you by cOz~ 07/12/2011 ================================================================================ Known Bugs ================================================================================ - Thanks to excellent testers, none were corned by the time of this writing. If you find any during use, find the release thread at xbox-scene and please report them there. - in freestyle 1.7 and earlier, there was a minor glitch that caused console crashing for some people under rare circumstances, if you haven't updated to RC1.8 or newer please do so. - corrupt games when launched return to NXE to display the corrupt game UI ================================================================================ ChangeLog ================================================================================ v2.27 - removed FCRT patch (was not compatible with 1175 drives) - installer: revise patch checks to only check base patches - installer: conform to xebuild's base+patch extension method, copies addon patches to base as needed - add 14699 v2.26 - correct jtag/glitch wording in installer patch updater - fix compare with glitch machine, now accurate when it checks patches for update - add fcrt removal patch (and correction) - rebuild to hopefully improve stability (less optimization) - changed contpatch to only patch ID bytes to 0xFF - fix sonic, more thoroughly hooked disk verification (thanks again Nate!) - add current launch.xex version display to installer, add versioning - add note about encryption on modified retail xex - added '$' to permitted chars in launch.xex ini parser v2.25 - added Trinity arcade memory unit to dash launch as IntMu: - can update ggBuild type patch sets - add 13604 - patches updated to remove E66 (dvd code exec) errors in kernel v2.24 - hddalive was defaulted to true instead of false, fixed - xell launch now shuts off usb device (fixes issues with xell reloaded) - xell launch simplified to allow for variable sized xell bins - added jtag debug support to patches and export var (thanks Nate!) - reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!) - fix forza 4 (and maybe others - thanks Nate!) v2.23 - added hddalive (2.23b fixes this) - added 13599 - relocate external files so old files will no longer be used accidentally new path is \default.xex dir\VERSION\files ie: GAME:\13599\patches_jasper.bin v2.22 - resolving 'localhost' when the router forwards it to the internet or there is no network at all... bad idea game devs... fixed (Yars', maybe others) - button handler now more reliably removes Y and A mishandling when held on miniblade exits - added new note to readme regarding update prompts and avatar data missing - hopefully extracted new games are now working fine, instead of GOD only - potential bug corrected in 12611/12625 patch sets - add 13146 compatibility - all patch sets updated to fully remove xex bound checks (ie: default.xex on root of USB causing E71) - "remotenxe" option added to ini(thx adihash!) - windows button on remote always boots to NXE/media center now(thx adihash!) - added "guide" and "power" path options to set boot time default override - changed kxam.patch, first .long must be the kernel version the patches match - added a check to kxam.patch data to abort on invalid address - added "nohud" option - added installer check to verify at least the 1BL segment of patches before installing, will re-ask and warn of possible corruption/brick v2.21 - fixed noupdater option, readme is accurate with regards to updates now (sorry) - fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE should only affect DVD launched from NXE (note this affects DVD games too) - fixed a glitch with unhandled exception logging when occurs in kernel - revert to original fileExist() method v2.20 - export option info along with the rest of dash launch info struct export - add multi version compatibility to installer and plugin - add 12625 patch set and offsets - new LIVE content hook patching, does auto yaris swap as well as extracted XBLA should work more consistently (hopefully) - added unhandled exception handler, dumps except info to UART/file and exits to dash/default item when apps don't have their own exception handler (instead of crash), disable by setting 'exchandler = false' in ini file. - added ini path setting (dumpfile) for capturing crash logs to a file, capture device must be connected at console boot time - added 'safereboot' option for those who have JTAG that have applied blackaddr's smc reboot fix, instead of 'hard' reboot - added option to enable debug strings to print to UART - adjusted patches to remove default UART hooking (less chance of string collision/overlap using DbgPrint via debug out option) - corrected a bug in the flasher ini update settings in regard to noupdater, it was setting nosysexit instead of noupdater value - added live "blocker", reroutes requests to resolve DNS names to loopback - added "livestrong" option to use an alternate list of DNS to block - added ini option to set how long buttons are watched for at boot time - embedding current versions external files into installer, no more messy directory; original paths still work and take priority over embedded files v2.11 - fixed xbox1 launches (thanks folks at x-s and fsd for reporting) v2.10 - reworked hooking to be a bit more dynamic and simpler to update - ini parser fixed, glitch when comment line last line with no blank line after (thanks Toddler!) - disables updaters (DA2 and other disks; safety) - minor tweaks to boot time delays, further improves on previous autologin issue v2.09 (beta) - moved strictly to C, much smaller DLL - correct bug with busy CON/sometimes ignoring ini for boot time default item - made boot time quick launch buttons more reliable - added 1s delay to resolve autologin at boot issue and slower USB hdd issues - patches updated to remove min version check (DA2) v2.08 - correcting for a glitch where launchdata should be cleared between titles but isn't; fixes launching some games twice in a row (thanks stk and FSD!) v2.07 - fixed media center extender (thanks jester and antman) ~hopefully this is the last whitelist option needed - added option "nosysexit" (thanks rhai) v2.06 - update to fbbuild 0.11 patches - fixed bug with fatal freeze options - changed installer to use zeropair CB version to determine patch set - added new options dvdexitdash and xblaexitdash (thanks AmyGrrl) - added regionspoof, dvdexitdash and xblaexitdash to ini updater - added instructions to this readme regarding boot time buttons and diagnosing non-ASCII ini files v2.05 - added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others) v2.04 - fixed a glitch with launching kinect games when a default item is set v2.03 - updated for 12611 v2.02 - added version info to data struct exported at ordinal 1 - made number of times button holds are scanned variable, longer window at boot time to sync controller and hold a button - added region spoofing for XGetGameRegion - DVD video play from NXE now plays DVD regardless of default setting (thanks krizalid!) v2.01 - corrected flash mu mount point (thanks Antho02 at l-s) - added kernel version check to installer as some xbr using folks seem incapable of reading the first line of this file v2.0 - plugins now use logical paths just like quick launch buttons - added common (9199) content and ping limit patches as options - mostly runs in system threads, startup completes while bootanim runs - completely subverted dash.xex, no more CD issues or NXE split seconds - removed insistance on 0/1/2 paths and reliance on CaPs to detect - return to NXE via miniblade for system settings and others works w/o using RB - added big block NAND mu as possible device - optionally subvert Y to exit miniblade while in NXE to load button/default - added xell loader to patch set and included a xex to load xell - removed reboot on fatal error from patches - included reboot/shutdown on fatal error as settings - installer onscreen output cleaned up, now shuts down console at end of install - added ini file updater to installer - added patch updater to installer v1.0 - added other devices for launch targets - added flash for location to load launch.ini - added flash installer supports flashing launch.xex and launch.ini - with help of freeboot patches, fixes issues with xbox1 emulator on memory unlocked patchset - overhaul ini parser with simpleIni, support for most buttons and a default - added dll/plugin loading support - added hooking/return to launch app instead of NXE (hold RB to bypass) - added kernel/xam boot time/one time patch engine - added export to allow the loading of other system modules v0.02 - added a small delay to allow XBR users to launch CON - implemented a simple ini file parser and fileExist - auto detects LIVE and XEX2 to use the appropriate launch method - fails to dash reliably now v0.01 -initial release http://www.megaupload.com/?d=ITT1GS7O xeBuild_1.00_hotfix1 http://www.megaupload.com/?d=A0KV4VMN Пробуем! хорошая новость, надо в шапку добавить если будет робить. 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Chook 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Всегда предпочитаю оригинальный сборщик а не гуевые аналоги. Только используя оригинал можно понять что не так и пофиксить по логам. нужно еще набор файлов для нового даша. http://rghost.ru/33878791 Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
CrazyPeople 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Всегда предпочитаю оригинальный сборщик а не гуевые аналоги. Только используя оригинал можно понять что не так и пофиксить по логам. нужно еще набор файлов для нового даша. http://rghost.ru/33878791 там нет гуя, так же все через cmd руками, процедура почти 1 в 1 как в факе. а так да, ggBuild бы. с отличием в том что одной прогой можно собрать и jtag и glith. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
Chook 0 Опубликовано: 9 декабря 2011 Поделиться Опубликовано: 9 декабря 2011 Я и говорил что ЭТУ программу предпочитаю :) Это - оригинал на основе которого все делают свои версии. Ссылка на комментарий Поделиться на других сайтах Больше способов поделиться...
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